Light of Alariya is an open-world, third-person, exploration puzzle game in which you traverse ancient alien temples and ruins to restore the power of the stars and awaken your sleeping civilization.Īlariya was once a quiet and peaceful desert town. □Always make sure to bring positive energy to the team!Ĭurrently, I'm contributing remotely as a game designer, level designer, and sound designer for the game #CallofBoba.An open-world 3rd person narrative-driven game. □Solid problem-solving and analytical skills, allowing me to effectively identify and address design issues. □Experience in collaborating with cross-functional teams, including artists, programmers, and designers, to ensure cohesive and seamless integration of levels into the game. Experienced in working with the procedural audio generation with PureData. □Ability to design and implement professional audio assets with DAWs and Middleware including Reaper and FMOD. ⛳Ability to create a professional video game level following industry-standard milestones with competent skills in making clear documentation, block meshing, quest scripting, and dialogue scripting with different level design engines including Hammer, Fallout/Skyrim creation kit, PICO-8, and Gamemaker Studio. □Proven ability to communicate ideas clearly and work collaboratively in a fast-paced, deadline-driven environment both as a team member and a leader. □Worked on several self-driven projects including a thesis project studying level design and gained strong understanding of gameplay mechanics, level flow, pacing, and player engagement. Participated in the early level design development and led a team of three to be in charge of the whole audio development with blueprint scripting. □Experience working in a shipped title as a level designer and lead sound designer in Conjury Revell. □Proficiency in industry-standard level design tools, including Unity and Unreal Engine with C# and Blueprint scripting. Hello LinkedIn community! I am on the lookout for thrilling new prospects as a Video Game Level Designer □ and Sound Designer □.
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